c# - Unity3d Local Forward -


i trying move rigidbody forward in local coordinates, mean, if rotate want move in local x axis.

i have tried this, moves in global coordinates:

rigidbody player = getcomponent<rigidbody>();  vector3 movement = new vector3 (1.0f, 0.0f, 0.0f); movement = movement.normalized * 2 * time.deltatime; player.moveposition(transform.position + movement); 

i don't know how make change local coordinates.

moveposition works in world space, have this:

rigidbody player = getcomponent<rigidbody>(); // hope you're not doing every frame, btw float speed = 2f; // magic numbers bad, move them variables, @ least vector3 movement = transform.forward * speed * time.deltatime; player.moveposition(transform.position + movement); 

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