c++ - Generated 2D terrain with fixed seed across platforms -


i'm using 1d perlin noise generate 2d terrain game. i'm looking best method generate terrain fixed seed should same across different platforms/hardware. i'm using mersenne twister give me different results on windows phone 8 on android / ios ( mentioned in last post: 1d noise using mersenne twister giving different results on different devices )

what need number generator produces same values between 0.0 , 1.0 when using same seed. simple pseudo random or number generator giving me different results fine. thing matters me has produce exact same output on every hardware/platform given seed.

any appreciated.


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