xcode - Running the app on a real Apple Watch and infinite spinner -


i wanted make clickable prototype of app on (storyboard only). have added 2 interface controllers , images , buttons. filled xcassets several images (overall less 150kb) , tried run app. when there single interface controller 3 buttons (images in background) + 1 imageview (around 100kb all) took time app lauched. added 1 more interface controller , few images (the biggest around 9kb) , time xcode displayed me message lost connection iphone watch still running or watch app timed out error. @ same time have app name on watch screen , spinner. , it's spinning ages without result... i've tried delete app both devices, restarting, cleaning folders etc. , no success. there limit of images 1 can put in watch's xcassets? frustrating...

i facing same issue spinner on real devices never ending. because watch extension , watch app missing arm64 architecture, make sure select standard architectures(armv7 , arm64)in build setting.


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